Game Developers Diary 1: OpenGL and Cocoa

I am currently doing some basic research, how one could make games with basic OpenGL, OpenAL and system dependent libraries. At the end of which a simple multi-plattform game engine should be the goal.

I will post updates to the things I found out here, in form of a diary/tutorial as soon as I reached another milestone along the way.

Since I start developing on my Mac, we will also start supporting the Mac and move up from there.

Creating an OpenGL enabled application on OsX Lion

Our first project, to get a hand on OpenGL on the Mac, will be, to create a simple application, that draws a rotating cube inside a Cocoa View and behaves nicely with the system. It should work in Window-Mode and support the Lion’s way of doing fullscreen.
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